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...Why the three versions? I don't even see any differences, at a quick glance...

I’m digging this a lot. I’ve only made it to the Wizard so far and have a question: what does the move “1. Cast Spells” do when Cantrips are known and two spells are granted through the d30 rolls? It seems like casting spells is a given. 

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Hey, great to hear you're enjoying my game! Well, there *might* be Wizards who, for some reason, can't cast spells per se, but have powers that mimic spells... for instance:

A Wizard with arcane protection ("arcane armor") who is able to enhance the effects of magic items simply by touching them. This Wizard rolls two spells: Sleep, and Shadow Walk. Now, we know s/he can't cast spells (because the player didn't pick or roll the move "1. Cast Spells"), but somehow, this Wizard still has the ability: maybe it's a PSI-like thing, or maybe those "spells" are beings he tamed.

The difference is in the narration, and it's also in scope: A Wizard without that move "1. Cast Spells" can't learn spells from a book, in my game. In your game, of course, this might be perfectly possible.

Does this make sense?

Excellent response! Thank you. 

Very welcome!

There will be updates… one of the things I'm working on is more detailed advice on how to run games.