A downloadable Kung Fu Goons

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A quick hack of Nate Treme's Tunnel Goons, written for Hong Kong movie afficionados. Complete with Wushu leanings.

CategoryPhysical game
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorDarkworm Colt Games
GenreAction, Role Playing
Tagsgoon-jam, hong-kong, tunnel-goons
Average sessionA few hours


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Click download now to get access to the following files:

Kung Fu Goons v2 pdf.pdf 487 kB


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Referee: Cheng, you open the door to the restaurant, and a dozen or so mooks come running at you. You see blades flashing, and one of them has a submachinegun. What do you do?

Cheng: Okay… I have Kung Fu 1, so I add +1 to my 2d6 roll, right?
Ref: Yes.

Cheng: And for every cool detail I describe, I add another +1?
Ref: Yep! What do you do? They're closing in fast.

: I wait till the first two are close to me, then I throw a low kick that sweeps them off their feet (1), the three mooks behind them are crashing right into them and tumble to the floor, as well (2). I regain my footing and high-kick the next, sending him into the glass cabinet where the porcellaine dishes are stored (3).
That's three details, correct?
Ref: Yep, it's a +3.

Cheng (rolls 2d6 and adds 3 for the details, plus 1 for his Kung Fu stat): 10!
Ref (compares Cheng's 10 to the mooks' 8; now the mooks are down to Difficulty Score 6): Great! What next?

Cheng: I cock my fist for a mighty blow (1), but before I can punch, two mooks swing at my face with full force (2). Their blows connect with a sickening crunch, and I drop to the ground (3).
(rolls 2d6+4): 11!
Ref (compares the mooks' 6 to the Cheng's 11; a whopping 5 points damage, which means they're down to 1 – the next roll will definitely take them out, leaving their fate in Cheng's hands): Wow, solid roll, Cheng! Mind if I join you to describe a few things?

Cheng: Not at all! So, I'm on the floor, still dizzy, and try to pick myself up…
Ref: …and in the corner of your eye, you see the submachinegun guy, and before you can react, he shoots! You can see the line of destruction the bullets are cutting into the carpet. TATATATAAT!

Cheng: Aaah! AAAAAH! I make a desperate kip-up, and where I was just moments before, the bullets turn the floor into a fricking mess! You can see my face. I'm grinning. Oh yes, I'm grinning. Then I start running towards that guy.
Ref: SMG guy squeezes off another burst, and you hear the bullet tearing into the wall behind you, then you're directly before him. He drops the gun and pulls a huge knife…

Cheng: …and hits me in the shoulder! AAAH! My blood colors my 300 dollar shirt red. BASTARD! Chain fists to his face! He falls backward, I leap with a flying guillotine kick and ram him head-first into a chair. Then I look around, casually brushing my nose with my thumb.
Ref: The rest of the mooks are running now, they're headed for the exit!
Cheng: Pah. I allow it. Cowards.

It's a real shame that this wasn't integrated into the main PDF, because this gives a much clearer idea about how the rules are meant to apply to the setting. 

It's also a fine example of the kind of flavor that Refs and Players should encourage.

As it stands, I've adjusted my rating with this in mind. But please note that it's easy to overlook content like this if it's buried in a comments section. 

If you plan to continue working on this game after the jam, consider including this example in the revised version.

Thanks, Paolo! I'll definitely do that. Thanks again!