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Miami, FL, 1984. The vibrant and dangerous world of Miami's drug trade is alive with tension, glamour, and intrigue. You are members of a Mexican drug cartel attempting to establish business in Miami. You face challenges from law enforcement, rival gangs, and internal power struggles. 
This is an adventure starter for any rpg set in the 1980s.

I recommend my FKR Bones as game system, or my most downloaded game, Landshut.

If you need premade characters, pick one of these:

1. Alejandro “El Rastro” Cruz
 (Alicia “La Sombra” Cruz), in his/her thirties
Sharp and perceptive, driven by a quest for personal power and influence.
A skilled gambler with a talent for reading people and manipulating outcomes.
Has an intense passion for classic Mexican folklore and often references it.

2. Ricardo “El Viper” Ortega (Rosa “La Cobra” Ortega), in his/her forties (midlife crisis)
Tough and intimidating, motivated by a relentless drive for control over the cartel.
An expert in close-quarters combat, capable of handling intense situations.
Speaks in a deadpan, monotone voice, giving him a cold and imposing demeanor.

3. Eduardo “El Cazador” Martinez (Elena “La Cazadora” Martinez), in his/her fifties (old dog)
Cool and composed, driven by a need to protect his empire and legacy.
Excels in high-speed driving and evading law enforcement.
Maintains a strong belief that disco is still relevant and integrates it into his life.

4. Luis “El Rey” Delgado (Lucia “La Reina” Delgado), in his/her thirties
Weird with a unique perspective, motivated by a deep desire for personal freedom.
A polyglot fluent in several languages, useful for international negotiations.
Has an unusual obsession with vintage action films and often quotes them.

5. Francisco “El Lobo” Vargas (Fernanda “La Lobina” Vargas), in his/her forties (midlife crisis)
Hard and formidable, driven by a need to avenge past betrayals.
A techie who excels in setting up secure communication channels and surveillance.
Shows a quirky habit of pondering deep philosophical questions when idle.

6. Gabriel “El Martillo” Reyes (Gabriela “La Martilla” Reyes), in his/her thirties 
Sharp and perceptive, motivated by a desire for immense wealth.
A skilled gambler with a knack for manipulating odds and influencing games.
Displays a strong interest in vintage science fiction and often references it.

7. Alejandro “El Diablo” Rojas (Alejandra “La Diabla” Rojas), in his/her fifties (old dog)
Cool and composed, driven by a need to maintain his dominance and reputation.
An expert in handling and defusing explosives with precision.
Frequently misquotes religious texts during tense situations.

8. Javier “El Fuego” Morales (Javiera “La Fuego” Morales), in his/her forties (midlife crisis)
Weird with a unique sixth sense, motivated by a pursuit of ultimate power.
Excels in high-speed driving and evading law enforcement.
Has an unusual fascination with old-school disco music and incorporates it into his routines.

9. Marco “El Santo” Herrera (Mariana “La Santa” Herrera), in his/her thirties
Tough and resilient, motivated by a need to prove his loyalty to the cartel.
An expert in close-quarters combat, skilled in neutralizing threats quickly.
Has a peculiar habit of speaking in a deadpan, monotone voice.

10. Manuel “El Zorro” Silva (Manuela “La Zorra” Silva), in his/her forties (midlife crisis)
Sharp and strategic, driven by a relentless pursuit of personal goals.
A techie who excels in adapting and repairing technology on the fly.
Displays an obsession with classic Mexican films and frequently references them.


StatusReleased
CategoryBook
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDarkworm Colt Games
Tags1980s, adventure-game, dungeon-starter, fkr, miami-vice

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Narco Sunshine.pdf 2.4 MB

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